Files
api/src/skins.rs
2026-09-10 18:50:08 +02:00

186 lines
6.0 KiB
Rust

use axum::{
Json,
extract::{Query, State},
};
use serde::{Deserialize, Serialize};
use sqlx::{PgPool, query, query_as, types::Uuid};
use tower_sessions::Session;
use crate::error::AppError;
#[derive(Deserialize, Serialize)]
pub struct Weapon {
id: Uuid,
name: String,
display: String,
def_index: i32,
category: String,
team: i32,
}
#[derive(Deserialize, Serialize)]
pub struct SkinInfo {
id: Uuid,
name: String,
display: String,
paint_index: i32,
color: String,
float: f64,
pattern: i32,
}
#[axum::debug_handler]
pub async fn weapons(State(pool): State<PgPool>) -> Result<Json<Vec<Weapon>>, AppError> {
let weapons = query_as!(Weapon, "SELECT * FROM weapons")
.fetch_all(&pool)
.await?;
Ok(Json(weapons))
}
#[derive(Deserialize, Serialize, Copy, Clone, Debug)]
enum Teams {
CT,
T,
BOTH,
}
impl Teams {
fn as_i32(self) -> i32 {
match self {
Teams::CT => 0,
Teams::T => 1,
Teams::BOTH => 2,
}
}
}
#[derive(Deserialize, Serialize, Copy, Clone, Debug)]
enum Categories {
Knives,
Gloves,
Rifles,
SMGs,
Pistols,
Heavy,
Equipment,
}
impl Categories {
fn as_str(self) -> &'static str {
match self {
Categories::Knives => "Knives",
Categories::Gloves => "Gloves",
Categories::Rifles => "Rifles",
Categories::SMGs => "SMGs",
Categories::Pistols => "Pistols",
Categories::Heavy => "Heavy",
Categories::Equipment => "Equipment",
}
}
}
#[derive(Deserialize, Serialize)]
pub struct SkinInfoQuery {
category: Option<Categories>,
team: Option<Teams>,
}
pub async fn skin_info(
State(pool): State<PgPool>,
session: Session,
Query(info_query): Query<SkinInfoQuery>,
) -> Result<Json<Vec<SkinInfo>>, AppError> {
if let Some(uuid) = session.get::<Uuid>("uuid").await? {
// Fetch all default skins
let mut default_skins = query!("SELECT w.id, w.name, w.display, w.team, w.category, w.display as wd, s.display as sd, r.color FROM skins s JOIN weapons w ON w.id = s.weapon JOIN rarity r ON r.id = s.rarity WHERE s.default = true").fetch_all(&pool).await?;
// Filter those skins by team if present in query
if let Some(team) = info_query.team {
default_skins = default_skins
.into_iter()
.filter(|x| team.as_i32() == x.team || Teams::BOTH.as_i32() == x.team)
.collect();
}
// Same with category
if let Some(category) = info_query.category {
default_skins = default_skins
.into_iter()
.filter(|x| category.as_str() == x.category)
.collect();
}
// For each remaining default weapon, see if the user has set a skin
// Secific cases for Knives and Gloves
let mut skin_infos = vec![];
for default in default_skins {
struct Info {
id: Uuid,
float: f64,
pattern: i32,
team: i32,
name: String,
wd: String,
sd: String,
paint_index: i32,
color: String,
}
let user_skin = match default.category.as_str() {
"Gloves" | "Knives" => {
query_as!(Info, "SELECT us.id, us.float, us.pattern, us.team, w.name, w.display as wd, s.display as sd, s.paint_index, r.color FROM user_skins us JOIN skins s ON us.skin_id = s.id JOIN weapons w ON s.weapon = w.id JOIN rarity r ON r.id = s.rarity WHERE us.user_id = $1 AND w.category = $2", uuid, default.category).fetch_all(&pool).await?
},
_ => {
query_as!(Info, "SELECT us.id, us.float, us.pattern, us.team, w.name, w.display as wd, s.display as sd, s.paint_index, r.color FROM user_skins us JOIN skins s ON us.skin_id = s.id JOIN weapons w ON s.weapon = w.id JOIN rarity r ON r.id = s.rarity WHERE us.user_id = $1 AND w.id = $2", uuid, default.id).fetch_all(&pool).await?
}
};
let user_skin = if let Some(team) = info_query.team {
user_skin
.into_iter()
.filter(|x| x.team == team.as_i32() || x.team == Teams::BOTH.as_i32())
.min_by(|x, y| x.team.cmp(&y.team))
.unwrap_or(Info {
id: Uuid::nil(),
float: 0.0,
pattern: 0,
team: 2,
name: default.name,
wd: default.wd,
sd: default.sd,
paint_index: 0,
color: default.color,
})
} else {
user_skin
.into_iter()
.max_by(|x, y| x.team.cmp(&y.team))
.unwrap_or(Info {
id: Uuid::nil(),
float: 0.0,
pattern: 0,
team: 2,
name: default.name,
wd: default.wd,
sd: default.sd,
paint_index: 0,
color: default.color,
})
};
let display = if user_skin.sd.is_empty() {
user_skin.wd
} else {
format!("{} | {}", user_skin.wd, user_skin.sd)
};
let info = SkinInfo {
display,
id: user_skin.id,
name: user_skin.name,
paint_index: user_skin.paint_index,
color: user_skin.color,
float: user_skin.float,
pattern: user_skin.pattern,
};
skin_infos.push(info);
}
Ok(Json(skin_infos))
} else {
Err(AppError::Unauthorised)
}
}