use axum::{ Json, extract::{Query, State}, }; use serde::{Deserialize, Serialize}; use sqlx::{PgPool, query, query_as, types::Uuid}; use tower_sessions::Session; use crate::error::AppError; #[derive(Deserialize, Serialize)] pub struct Weapon { id: Uuid, name: String, display: String, def_index: i32, category: String, team: i32, } #[derive(Deserialize, Serialize)] pub struct SkinInfo { id: Uuid, name: String, display: String, paint_index: i32, color: String, float: f64, pattern: i32, } #[axum::debug_handler] pub async fn weapons(State(pool): State) -> Result>, AppError> { let weapons = query_as!(Weapon, "SELECT * FROM weapons") .fetch_all(&pool) .await?; Ok(Json(weapons)) } #[derive(Deserialize, Serialize, Copy, Clone, Debug)] enum Teams { CT, T, BOTH, } impl Teams { fn as_i32(self) -> i32 { match self { Teams::CT => 0, Teams::T => 1, Teams::BOTH => 2, } } } #[derive(Deserialize, Serialize, Copy, Clone, Debug)] enum Categories { Knives, Gloves, Rifles, SMGs, Pistols, Heavy, Equipment, } impl Categories { fn as_str(self) -> &'static str { match self { Categories::Knives => "Knives", Categories::Gloves => "Gloves", Categories::Rifles => "Rifles", Categories::SMGs => "SMGs", Categories::Pistols => "Pistols", Categories::Heavy => "Heavy", Categories::Equipment => "Equipment", } } } #[derive(Deserialize, Serialize)] pub struct SkinInfoQuery { category: Option, team: Option, } pub async fn skin_info( State(pool): State, session: Session, Query(info_query): Query, ) -> Result>, AppError> { if let Some(uuid) = session.get::("uuid").await? { // Fetch all default skins let mut default_skins = query!("SELECT w.id, w.name, w.display, w.team, w.category, w.display as wd, s.display as sd, r.color FROM skins s JOIN weapons w ON w.id = s.weapon JOIN rarity r ON r.id = s.rarity WHERE s.default = true").fetch_all(&pool).await?; // Filter those skins by team if present in query if let Some(team) = info_query.team { default_skins = default_skins .into_iter() .filter(|x| team.as_i32() == x.team || Teams::BOTH.as_i32() == x.team) .collect(); } // Same with category if let Some(category) = info_query.category { default_skins = default_skins .into_iter() .filter(|x| category.as_str() == x.category) .collect(); } // For each remaining default weapon, see if the user has set a skin // Secific cases for Knives and Gloves let mut skin_infos = vec![]; for default in default_skins { struct Info { id: Uuid, float: f64, pattern: i32, team: i32, name: String, wd: String, sd: String, paint_index: i32, color: String, } let user_skin = match default.category.as_str() { "Gloves" | "Knives" => { query_as!(Info, "SELECT us.id, us.float, us.pattern, us.team, w.name, w.display as wd, s.display as sd, s.paint_index, r.color FROM user_skins us JOIN skins s ON us.skin_id = s.id JOIN weapons w ON s.weapon = w.id JOIN rarity r ON r.id = s.rarity WHERE us.user_id = $1 AND w.category = $2", uuid, default.category).fetch_all(&pool).await? }, _ => { query_as!(Info, "SELECT us.id, us.float, us.pattern, us.team, w.name, w.display as wd, s.display as sd, s.paint_index, r.color FROM user_skins us JOIN skins s ON us.skin_id = s.id JOIN weapons w ON s.weapon = w.id JOIN rarity r ON r.id = s.rarity WHERE us.user_id = $1 AND w.id = $2", uuid, default.id).fetch_all(&pool).await? } }; let user_skin = if let Some(team) = info_query.team { user_skin .into_iter() .filter(|x| x.team == team.as_i32() || x.team == Teams::BOTH.as_i32()) .min_by(|x, y| x.team.cmp(&y.team)) .unwrap_or(Info { id: Uuid::nil(), float: 0.0, pattern: 0, team: 2, name: default.name, wd: default.wd, sd: default.sd, paint_index: 0, color: default.color, }) } else { user_skin .into_iter() .max_by(|x, y| x.team.cmp(&y.team)) .unwrap_or(Info { id: Uuid::nil(), float: 0.0, pattern: 0, team: 2, name: default.name, wd: default.wd, sd: default.sd, paint_index: 0, color: default.color, }) }; let display = if user_skin.sd.is_empty() { user_skin.wd } else { format!("{} | {}", user_skin.wd, user_skin.sd) }; let info = SkinInfo { display, id: user_skin.id, name: user_skin.name, paint_index: user_skin.paint_index, color: user_skin.color, float: user_skin.float, pattern: user_skin.pattern, }; skin_infos.push(info); } Ok(Json(skin_infos)) } else { Err(AppError::Unauthorised) } }