Updated the api

This commit is contained in:
2026-09-10 18:50:08 +02:00
parent 3b63fe94a7
commit a387718b57
2 changed files with 75 additions and 48 deletions

View File

@@ -21,7 +21,8 @@ CREATE TABLE IF NOT EXISTS skins (
display varchar NOT NULL,
min_float float NOT NULL,
max_float float NOT NULL,
legacy boolean NOT NULL
legacy boolean NOT NULL,
"default" boolean DEFAULT false NOT NULL
);
CREATE TABLE IF NOT EXISTS agents (

View File

@@ -91,66 +91,92 @@ pub async fn skin_info(
Query(info_query): Query<SkinInfoQuery>,
) -> Result<Json<Vec<SkinInfo>>, AppError> {
if let Some(uuid) = session.get::<Uuid>("uuid").await? {
let mut skins = query!("SELECT sk.id, w.team, w.category FROM user_skins sk left join skins s on s.id = sk.skin_id left join weapons w on w.id = s.weapon LEFT JOIN users us ON us.id = sk.user_id WHERE us.id = $1", uuid).fetch_all(&pool).await?;
// Fetch all default skins
let mut default_skins = query!("SELECT w.id, w.name, w.display, w.team, w.category, w.display as wd, s.display as sd, r.color FROM skins s JOIN weapons w ON w.id = s.weapon JOIN rarity r ON r.id = s.rarity WHERE s.default = true").fetch_all(&pool).await?;
// Filter those skins by team if present in query
if let Some(team) = info_query.team {
skins = skins
default_skins = default_skins
.into_iter()
.filter(|x| team.as_i32() == x.team || Teams::BOTH.as_i32() == x.team)
.collect();
}
// Same with category
if let Some(category) = info_query.category {
skins = skins
default_skins = default_skins
.into_iter()
.filter(|x| category.as_str() == x.category)
.collect();
}
let mut skin_infos = Vec::new();
let ids: Vec<Uuid> = skins.iter().map(|x| x.id).collect();
for id in ids {
let info = query!("SELECT w.name, w.display as wdisplay, s.display as sdisplay, s.paint_index, r.color, us.float, us.pattern FROM user_skins us JOIN skins s ON s.id = us.skin_id JOIN rarity r on r.id = s.rarity JOIN weapons w on w.id = s.weapon WHERE us.id = $1", id).fetch_one(&pool).await?;
let display = if info.sdisplay.is_empty() {
info.wdisplay
} else {
format!("{} | {}", info.wdisplay, info.sdisplay)
// For each remaining default weapon, see if the user has set a skin
// Secific cases for Knives and Gloves
let mut skin_infos = vec![];
for default in default_skins {
struct Info {
id: Uuid,
float: f64,
pattern: i32,
team: i32,
name: String,
wd: String,
sd: String,
paint_index: i32,
color: String,
}
let user_skin = match default.category.as_str() {
"Gloves" | "Knives" => {
query_as!(Info, "SELECT us.id, us.float, us.pattern, us.team, w.name, w.display as wd, s.display as sd, s.paint_index, r.color FROM user_skins us JOIN skins s ON us.skin_id = s.id JOIN weapons w ON s.weapon = w.id JOIN rarity r ON r.id = s.rarity WHERE us.user_id = $1 AND w.category = $2", uuid, default.category).fetch_all(&pool).await?
},
_ => {
query_as!(Info, "SELECT us.id, us.float, us.pattern, us.team, w.name, w.display as wd, s.display as sd, s.paint_index, r.color FROM user_skins us JOIN skins s ON us.skin_id = s.id JOIN weapons w ON s.weapon = w.id JOIN rarity r ON r.id = s.rarity WHERE us.user_id = $1 AND w.id = $2", uuid, default.id).fetch_all(&pool).await?
}
};
let skin_info = SkinInfo {
id,
display,
name: info.name,
paint_index: info.paint_index,
color: info.color,
float: info.float,
pattern: info.pattern,
};
skin_infos.push(skin_info);
}
if skin_infos.is_empty() {
// fetch default skins
let mut infos = query!("SELECT w.name, w.display, w.team, w.category, r.color FROM skins s JOIN rarity r ON r.id = s.rarity JOIN weapons w ON w.id = s.weapon WHERE s.paint_index = 0").fetch_all(&pool).await?;
if let Some(team) = info_query.team {
infos = infos
let user_skin = if let Some(team) = info_query.team {
user_skin
.into_iter()
.filter(|x| team.as_i32() == x.team)
.collect();
}
if let Some(category) = info_query.category {
infos = infos
.into_iter()
.filter(|x| category.as_str() == x.category)
.collect();
}
skin_infos = infos
.into_iter()
.map(|x| SkinInfo {
.filter(|x| x.team == team.as_i32() || x.team == Teams::BOTH.as_i32())
.min_by(|x, y| x.team.cmp(&y.team))
.unwrap_or(Info {
id: Uuid::nil(),
name: x.name,
display: x.display,
color: x.color,
paint_index: 0,
float: 0.0,
pattern: 0,
team: 2,
name: default.name,
wd: default.wd,
sd: default.sd,
paint_index: 0,
color: default.color,
})
.collect();
} else {
user_skin
.into_iter()
.max_by(|x, y| x.team.cmp(&y.team))
.unwrap_or(Info {
id: Uuid::nil(),
float: 0.0,
pattern: 0,
team: 2,
name: default.name,
wd: default.wd,
sd: default.sd,
paint_index: 0,
color: default.color,
})
};
let display = if user_skin.sd.is_empty() {
user_skin.wd
} else {
format!("{} | {}", user_skin.wd, user_skin.sd)
};
let info = SkinInfo {
display,
id: user_skin.id,
name: user_skin.name,
paint_index: user_skin.paint_index,
color: user_skin.color,
float: user_skin.float,
pattern: user_skin.pattern,
};
skin_infos.push(info);
}
Ok(Json(skin_infos))
} else {