91 lines
3.4 KiB
C#
91 lines
3.4 KiB
C#
using CounterStrikeSharp.API.Core;
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using CounterStrikeSharp.API;
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using CounterStrikeSharp.API.Modules.Memory.DynamicFunctions;
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namespace Porning;
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class SkinsManager
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{
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private readonly BasePlugin plugin;
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private static readonly ulong SpawnedWeaponId = 16384; // Randomly chosen
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private static readonly MemoryFunctionVoid<nint, string, float> CAttributeListSetOrAddAttributeValueByName = new("55 48 89 E5 41 57 41 56 49 89 FE 41 55 41 54 53 48 89 F3 48 83 EC ? F3 0F 11 85");
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public SkinsManager(BasePlugin plugin)
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{
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this.plugin = plugin;
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plugin.RegisterListener<Listeners.OnEntitySpawned>((entity) => { OnEntitySpawned(entity); });
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plugin.RegisterListener<Listeners.OnEntityParentChanged>((entity, parent) => { OnEntityParentChanged(entity, parent); });
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plugin.RegisterEventHandler<EventItemPickup>(OnItemEquip);
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}
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public void OnEntitySpawned(CEntityInstance entity)
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{
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}
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public void OnEntityParentChanged(CEntityInstance entity, CEntityInstance parent)
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{
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}
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private HookResult OnItemEquip(EventItemPickup @event, GameEventInfo info)
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{
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var player = @event.Userid;
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if (player == null || !player.IsValid) return HookResult.Continue;
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Server.NextFrame(() =>
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{
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if (!player.IsValid || !player.PlayerPawn.IsValid) return;
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var pawn = player.PlayerPawn.Value;
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if (pawn == null) return;
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var myWeapons = pawn.WeaponServices?.MyWeapons;
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if (myWeapons == null) return;
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// Reproduction de la méthode GiveOnItemPickup du dépôt GitHub
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foreach (var handle in myWeapons)
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{
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var weapon = handle.Value;
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if (weapon == null || !weapon.IsValid) continue;
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if (weapon.DesignerName == "weapon_ak47")
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{
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ApplyAK47Skin1171(weapon, player);
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}
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}
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});
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return HookResult.Continue;
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}
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public void ApplyAK47Skin1171(CBasePlayerWeapon weapon, CCSPlayerController player)
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{
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if (weapon.AttributeManager.Item.ItemDefinitionIndex != 7) return;
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weapon.AttributeManager.Item.AttributeList.Attributes.RemoveAll();
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weapon.AttributeManager.Item.NetworkedDynamicAttributes.Attributes.RemoveAll();
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weapon.AttributeManager.Item.ItemID = SpawnedWeaponId;
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weapon.AttributeManager.Item.ItemIDLow = (uint)(SpawnedWeaponId & 0xFFFFFFFF);
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weapon.AttributeManager.Item.ItemIDHigh = (uint)(SpawnedWeaponId >> 32);
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weapon.AttributeManager.Item.AccountID = (uint)player.SteamID;
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weapon.FallbackPaintKit = 1171;
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weapon.FallbackSeed = 0;
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weapon.FallbackWear = 0.01f;
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var handle = weapon.AttributeManager.Item.NetworkedDynamicAttributes.Handle;
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CAttributeListSetOrAddAttributeValueByName.Invoke(handle, "set item texture prefab", 1171);
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CAttributeListSetOrAddAttributeValueByName.Invoke(handle, "set item texture seed", 0);
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CAttributeListSetOrAddAttributeValueByName.Invoke(handle, "set item texture wear", 0.01f);
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weapon.AcceptInput("SetBodygroup", value: "body,0");
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Utilities.SetStateChanged(weapon, "CBaseEntity", "m_nFallbackPaintKit");
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Utilities.SetStateChanged(weapon, "CBaseEntity", "m_nFallbackSeed");
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Utilities.SetStateChanged(weapon, "CBaseEntity", "m_flFallbackWear");
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}
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} |