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58 Commits

Author SHA1 Message Date
fe3f33e142 Using the new category to filter skins shown in the right panel 2026-10-01 00:08:35 +02:00
b22ee15a24 Inventory and dialog revamp from user feedback 2026-09-30 01:13:09 +02:00
038451e0f3 Fixed issue that prevents proper logout 2026-09-30 01:12:50 +02:00
b1fa006a0d Fixed issue where the float could be incorrect for a new skin 2026-09-30 01:12:36 +02:00
0ebc0f6d1a Fixed misuse of api 2026-09-29 00:14:42 +02:00
81f1bb4bda Updated code to use new Api provider 2026-09-29 00:00:52 +02:00
b1d57c645b Created api hook to reduce boilerplate code 2026-09-28 23:07:24 +02:00
d89b679d08 Fixed bug when changing gloves 2026-09-28 01:20:33 +02:00
31ac45f052 Using state for weapons (necessary for agent) 2026-09-28 01:11:52 +02:00
221019f3ca Fixed skin color not changing 2026-09-27 23:27:52 +02:00
2aa56b59c7 Added ability to delete account 2026-09-27 19:20:01 +02:00
1543af0ccf Progress on implementation of skin selector 2026-09-25 00:36:08 +02:00
1279c3921e Addition of min/max float and remaking of Float to be a slider 2026-09-24 15:40:07 +02:00
adc61be69c Change buttons according to the type of skin (Weapon or Agent) 2026-09-12 01:05:34 +02:00
9fb01f5746 Added buttons to dialog mockup 2026-09-12 01:02:23 +02:00
e2e627eeea Implemented a mockup for the dialog to change skins 2026-09-12 00:56:41 +02:00
8cc913f083 Modified float to not be dependant on the padding of the parent 2026-09-12 00:56:22 +02:00
dc9b69b42d Introduced classes for weapons and agents and restructured code 2026-09-12 00:56:08 +02:00
8400ec7632 Revamped weapon display and agent display 2026-09-11 00:03:38 +02:00
d72d635702 Using new api 2026-09-11 00:03:23 +02:00
b41265842f Added fixedheight for inventory 2026-09-11 00:03:12 +02:00
b8f338dbd5 Added property fixedHeight 2026-09-11 00:02:52 +02:00
e073cfcad1 Modified weapon to all be the same size by resizing text and image 2026-09-10 18:37:58 +02:00
f5ca462ba3 Removed unnecessary surface 2026-09-09 23:59:26 +02:00
77583597b5 Updated to use new api and new weapon display 2026-09-08 18:26:28 +02:00
843bf30cae Reworked base weapon display 2026-09-08 18:26:17 +02:00
9a1bf23fcf Correction of the path used for images 2026-09-03 02:42:54 +02:00
711e1d8f16 Inventory mockup (experimental) 2026-09-03 02:42:17 +02:00
f9fa72e492 Added skin images to .gitignore 2026-09-03 02:38:59 +02:00
0c944a6082 Fixed the connect to server button not connecting 2026-08-29 20:03:21 +02:00
e14bd80d8d Fix success notification showing when failing to update settings 2026-08-29 18:12:21 +02:00
1329512fbb Implemented settings ui 2026-08-29 18:07:16 +02:00
b13b63c3cb Added update function to reload user information without re-logging in 2026-08-29 18:07:04 +02:00
643e865c88 Augmented Notification's z index 2026-08-29 18:06:43 +02:00
f13cfdb032 Changed guard backdrop to blur variant 2026-07-30 00:55:57 +02:00
028ea11c18 Revamped settings ui 2026-07-30 00:55:44 +02:00
e45036dec3 Settings ui trial 2026-07-28 20:22:05 +02:00
c50d203de4 Modfied auth to use notification provider 2026-07-25 22:12:04 -04:00
c81fe28ba5 Updated user button to allow for children 2026-07-25 22:11:21 -04:00
d310837338 Added button to connect to game server 2026-07-25 22:11:01 -04:00
43c200e45e Removed console.log 2026-07-25 22:10:44 -04:00
2438a07eb7 Added NotificationProvider 2026-07-25 01:03:16 -04:00
d0975354af Moved login and primitive error popups to auth hook 2026-07-22 23:22:53 -04:00
acbb878811 Added a login guard 2026-07-22 20:49:33 -04:00
852331f909 Added feedback to the user that their profile is loading 2026-07-22 20:49:18 -04:00
c6b6d316cf Added loading property when user's profile is loading 2026-07-22 20:49:00 -04:00
c7530dcbab Proper authentication (needs more user feedback) 2026-07-18 00:31:47 -04:00
6aab99ab8f Added user authentication 2026-07-14 12:59:47 -04:00
5d6aa0a569 Introduced "Base" page as a component 2026-07-13 11:54:03 -04:00
d5b9848b84 Added simple footer 2026-07-12 23:20:01 -04:00
9359fdb016 Added logo 2026-07-12 22:54:33 -04:00
464c1a7205 Modified layout of home page cards 2026-07-11 23:00:27 -04:00
7b8ff5a16f Added fictive routes 2026-07-11 22:53:52 -04:00
2f73a330ab Added home page images 2026-07-11 22:53:40 -04:00
e94e5a949a Replaced home page 2026-07-11 22:53:23 -04:00
f549a8a91b Created header 2026-07-11 22:53:03 -04:00
3c80cf56a0 Changed global style and font 2026-07-11 22:52:46 -04:00
471a3bb1e8 Added dependencies 2026-07-11 22:52:26 -04:00
39 changed files with 1791 additions and 199 deletions

2
.gitignore vendored
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@@ -6,3 +6,5 @@ pnpm-lock.yaml
# React Router # React Router
/.react-router/ /.react-router/
/build/ /build/
public/skins/

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@@ -1,13 +1,15 @@
@import url('https://fonts.googleapis.com/css2?family=Varela+Round&display=swap');
@import "tailwindcss"; @import "tailwindcss";
@import "@heroui/styles";
@theme { @theme {
--font-sans: "Inter", ui-sans-serif, system-ui, sans-serif, --font-sans: "Varela Round", "Inter", ui-sans-serif, system-ui, sans-serif,
"Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji"; "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
} }
html, html,
body { body {
@apply bg-white dark:bg-gray-950; /*@apply bg-white dark:bg-gray-950;*/
@media (prefers-color-scheme: dark) { @media (prefers-color-scheme: dark) {
color-scheme: dark; color-scheme: dark;

14
app/components/agent.tsx Normal file
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import { Surface } from "@heroui/react";
import type { AgentInfo } from "~/types/skin";
export function Agent({ agent }: { agent: AgentInfo }) {
return (
<Surface className="bg-[#1f2937] flex justify-center flex-1 min-h-0 p-4">
<img
src={`/skins/${agent.name}_big.png`}
className="pointer-events-none object-contain object-bottom h-full w-full"
alt="Agent image"
/>
</Surface>
);
}

85
app/components/float.tsx Normal file
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import { Slider, Label, Typography, Input } from "@heroui/react";
import {
useEffect,
type ChangeEvent,
type Dispatch,
type SetStateAction,
} from "react";
import { AgentInfo, WeaponInfo } from "~/types/skin";
export function Float({
skin,
setSkin,
acceptInput = false,
hasLabel = false,
}: {
skin: WeaponInfo;
setSkin: Dispatch<SetStateAction<WeaponInfo | AgentInfo>>;
minFloat?: number;
maxFloat?: number;
acceptInput?: boolean;
hasLabel?: boolean;
}) {
useEffect(() => {
const newSkin = new WeaponInfo(skin);
newSkin.float = Math.max(
skin.min_float,
Math.min(skin.max_float, skin.float),
);
setSkin(newSkin);
}, [skin.min_float, skin.max_float]);
const handleChange = (newValue: number | number[]) => {
const val = Array.isArray(newValue) ? newValue[0] : newValue;
const newSkin = new WeaponInfo(skin);
newSkin.float = Math.max(skin.min_float, Math.min(skin.max_float, val));
setSkin(newSkin);
};
const handleInputChange = (event: ChangeEvent<HTMLInputElement>) => {
const val = event.currentTarget.valueAsNumber;
const newSkin = new WeaponInfo(skin);
newSkin.float = Math.max(skin.min_float, Math.min(skin.max_float, val));
setSkin(newSkin);
};
return (
<>
{hasLabel && (
<div className="flex items-center gap-2">
<Typography.Paragraph>Float</Typography.Paragraph>
<Input
className="flex-1"
id="float"
type="number"
step={0.0001}
value={skin.float}
onChange={handleInputChange}
/>
</div>
)}
<Slider
value={skin.float}
maxValue={1}
step={0.0001}
onChange={handleChange}
>
<Slider.Track
className="border-0 h-2 rounded-xl"
style={{
background:
"linear-gradient(90deg, var(--color-green-800) 7%, var(--color-green-500) 7%, var(--color-green-500) 15%, var(--color-lime-400) 15%, var(--color-lime-400) 38%, var(--color-orange-400) 38%, var(--color-orange-400) 38%, var(--color-orange-400) 45%, var(--color-red-400) 45%",
}}
>
<div
className="h-full rounded-xl"
style={{
background: `linear-gradient(90deg, rgba(0, 0, 0, 0.8) ${skin.min_float * 100}%, transparent ${skin.min_float * 100}%, transparent ${skin.max_float * 100}%, rgba(0, 0, 0, 0.8) ${skin.max_float * 100}%)`,
}}
/>
<Slider.Thumb className="w-1" isDisabled={!acceptInput} />
</Slider.Track>
</Slider>
</>
);
}

29
app/components/footer.tsx Normal file
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import { Separator, Surface, Typography } from "@heroui/react";
import { Link } from "@heroui/react";
export function Footer() {
const date = new Date();
return (
<Surface className="flex p-4 justify-between" variant="default">
<Typography.Paragraph>
Copyright © {date.getFullYear()} Porning. All rights reserved.
</Typography.Paragraph>
<div className="flex gap-2">
<Link href="/contact">
Contact Us
<Link.Icon className="ml-1.5 size-3"></Link.Icon>
</Link>
<Separator orientation="vertical" variant="tertiary" />
<Link href="/legal/privacy">
Privacy Policy
<Link.Icon className="ml-1.5 size-3"></Link.Icon>
</Link>
<Separator orientation="vertical" variant="tertiary" />
<Link href="/legal/terms">
Terms of Use
<Link.Icon className="ml-1.5 size-3"></Link.Icon>
</Link>
</div>
</Surface>
);
}

64
app/components/guard.tsx Normal file
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import type { PropsWithChildren } from "react";
import { useNavigate } from "react-router";
import { useAuth } from "~/hooks/auth";
import { useEffect, useState } from "react";
import { Button, Modal, Spinner, Alert } from "@heroui/react";
export default function Guard({ children }: PropsWithChildren) {
const { user, loading, login, logout } = useAuth();
const navigate = useNavigate();
if (loading) {
return (
<div className="flex flex-col flex-1 h-full w-full justify-center items-center">
<Spinner color="current" size="xl" />
</div>
);
}
if (user !== null) {
return children;
}
return (
<>
<div className="h-dvh w-dvw blur-2xl">
<Modal>
<Modal.Backdrop
variant="blur"
isDismissable={false}
isKeyboardDismissDisabled
isOpen
>
<Modal.Container>
<Modal.Dialog>
<Modal.Header>
<Modal.Heading>
Login required.
</Modal.Heading>
</Modal.Header>
<Modal.Body>
<p>
To view this page, you need to be logged
in with your Steam account.
</p>
</Modal.Body>
<Modal.Footer>
<Button
variant="secondary"
onClick={() => {
navigate(-1);
}}
>
Cancel
</Button>
<Button onClick={login}>Login</Button>
</Modal.Footer>
</Modal.Dialog>
</Modal.Container>
</Modal.Backdrop>
</Modal>
</div>
</>
);
}

55
app/components/header.tsx Normal file
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import { ButtonGroup, Surface, Typography } from "@heroui/react";
import { Tabs } from "@heroui/react";
import { Button } from "@heroui/react";
import { useNavigate, useLocation } from "react-router";
import porning from "../images/porning.svg";
import User from "./user";
export function Header() {
const location = useLocation();
const navigate = useNavigate();
return (
<div className="flex w-full fixed top-0">
<Surface
className="flex shadow-lg shadow-indigo-900 w-full p-2 m-2 rounded-3xl items-center justify-between"
variant="default"
>
<Tabs
selectedKey={location.pathname}
onSelectionChange={(key) => navigate(String(key))}
>
<Tabs.ListContainer>
<Tabs.List>
<Tabs.Tab id="/">
Home
<Tabs.Indicator />
</Tabs.Tab>
<Tabs.Tab id="/inventory">
Inventory
<Tabs.Indicator />
</Tabs.Tab>
<Tabs.Tab id="/maps">
Maps
<Tabs.Indicator />
</Tabs.Tab>
<Tabs.Tab id="/gamemodes">
Gamemodes
<Tabs.Indicator />
</Tabs.Tab>
</Tabs.List>
</Tabs.ListContainer>
</Tabs>
<div className="absolute flex left-1/2 -translate-x-1/2">
<img className="h-12" src={porning} alt="Porning logo" />
</div>
<ButtonGroup >
<Button onClick={() => {window.open(`steam://connect/${import.meta.env.VITE_SERVER_IP}`, "_blank")}}><Typography.Paragraph>Connect to server</Typography.Paragraph></Button>
<User>
<ButtonGroup.Separator />
</User>
</ButtonGroup>
</Surface>
</div>
);
}

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@@ -0,0 +1,129 @@
import { useEffect, useState } from "react";
import { Skeleton, Surface } from "@heroui/react";
import { Agent } from "./agent";
import { SkinTile } from "./skin_tile";
import { useNotification } from "~/hooks/notification";
import { WeaponInfo, AgentInfo } from "~/types/skin";
import { useApi } from "~/hooks/api";
export function Inventory({ side }: { side: "T" | "CT" }) {
const [loading, setLoading] = useState(true);
const [agent, setAgent] = useState<AgentInfo>();
const [gloves, setGloves] = useState<WeaponInfo>();
const [knife, setKnife] = useState<WeaponInfo>();
const [weapons, setWeapons] = useState<Array<WeaponInfo>>([]);
const { notify } = useNotification();
const { get } = useApi();
const setWeapon = (index:number, newWeapon:WeaponInfo) => {
setWeapons(weapons.map((v,i) => (i===index ? newWeapon: v)))
}
useEffect(() => {
const fetch_weapons = async () => {
let [success, data] = await get(`skin?team=${side}&category=Knives`)
setKnife(new WeaponInfo(data[0]));
[success, data] = await get(`skin?team=${side}&category=Gloves`)
setGloves(new WeaponInfo(data[0]));
[success, data] = await get(`skin?team=${side}&category=Weapons`);
setWeapons(data.map((item: any) => (new WeaponInfo(item))));
[success, data] = await get(`agent?team=${side}`);
setAgent(new AgentInfo(data));
setLoading(false);
};
if (loading) fetch_weapons();
}, [loading]);
useEffect(() => {
setLoading(true);
}, [side]);
if (loading) {
return (
<div className="flex flex-1 gap-2 min-h-0">
<Surface
className="flex flex-col rounded-xl w-1/3 p-4 gap-2"
variant="secondary"
>
<Skeleton className="flex-1 h-55 w-full rounded-xl" />
<div className="flex gap-2">
<Skeleton className="flex-1 h-55 rounded-xl" />
<Skeleton className="flex-1 h-55 rounded-xl" />
<Skeleton className="flex-1 h-55 rounded-xl" />
</div>
</Surface>
<Surface
className="flex-1 flex flex-col rounded-xl w-2/3 p-4"
variant="secondary"
>
<div className="absolute inset-4 flex-1 grid grid-cols-5 gap-2 overflow-y-scroll">
{Array.from({ length: 50 }, (_, index) => (
<Skeleton
key={index}
className="flex-1 h-55 rounded-xl"
/>
))}
</div>
</Surface>
</div>
);
} else {
return (
<div className="flex flex-1 gap-2 min-h-0">
<Surface
className="flex flex-col rounded-xl w-1/3 p-4 gap-2 min-h-0"
variant="secondary"
>
{agent && <Agent agent={agent}></Agent>}
<div className="flex gap-2">
{knife && (
<SkinTile
skin={knife}
setSkin={(newSkin) => setKnife(newSkin as WeaponInfo)}
side={side}
></SkinTile>
)}
{gloves && (
<SkinTile
skin={gloves}
setSkin={(newSkin) => setGloves(newSkin as WeaponInfo)}
side={side}
></SkinTile>
)}
{agent && (
<SkinTile
skin={agent}
setSkin={(newSkin) => setAgent(newSkin as AgentInfo)}
side={side}
></SkinTile>
)}
</div>
</Surface>
<Surface
className="flex-1 flex flex-col rounded-xl w-2/3 p-4"
variant="secondary"
>
<div className="absolute inset-4 flex-1 grid grid-cols-5 gap-2 overflow-y-scroll">
{weapons.map((v, i) => (
<SkinTile
key={i}
skin={v}
setSkin={(newWeapon) => setWeapon(i, newWeapon as WeaponInfo)}
side={side}
/>
))}
</div>
</Surface>
</div>
);
}
}

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import { Alert, Spinner } from "@heroui/react";
export type NotificationType = {
type: "success" | "default" | "accent" | "danger" | "warning";
loading: boolean;
title: string;
message: string;
};
export function Notification({
type,
loading,
title,
message,
}: NotificationType) {
return (
<div className="flex justify-center fixed top-12 w-dvw z-1000">
<Alert className="w-fit h-fit border border-white" status={type}>
{loading ? (
<Alert.Indicator>
<Spinner size="sm" />
</Alert.Indicator>
) : (
<Alert.Indicator />
)}
<Alert.Content>
<Alert.Title>{title}</Alert.Title>
<Alert.Description>{message}</Alert.Description>
</Alert.Content>
</Alert>
</div>
);
}

268
app/components/settings.tsx Normal file
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import {
Modal,
Button,
Input,
TextField,
Form,
Fieldset,
Description,
Label,
Typography,
Spinner,
AlertDialog,
useOverlayState,
} from "@heroui/react";
import { useEffect, useState, type Dispatch, type SetStateAction } from "react";
import { useApi } from "~/hooks/api";
import { useAuth } from "~/hooks/auth";
import { useNotification } from "~/hooks/notification";
export function Settings({
show,
setShow,
}: {
show: boolean;
setShow: Dispatch<SetStateAction<boolean>>;
}) {
const { user, update, logout } = useAuth();
const { notify } = useNotification();
const [loading, setLoading] = useState(false);
const [canClose, setCanClose] = useState(true);
const deleteState = useOverlayState();
const { get, post } = useApi();
useEffect(() => {
if (!deleteState.isOpen) {
setTimeout(() => {
setCanClose(true);
}, 100);
}
}, [deleteState]);
const notifySucess = () => {
notify(
{
type: "success",
loading: false,
title: "Settings successfully updated!",
message: "",
},
2000,
);
};
const onSubmit = (e: React.FormEvent<HTMLFormElement>) => {
e.preventDefault();
const formData = new FormData(e.currentTarget);
const data: Record<string, string> = {};
// Convert FormData to plain object
formData.forEach((value, key) => {
data[key] = value.toString();
});
const save = async () => {
setLoading(true);
let ok = await post("update", data);
if (ok) {
await update();
notifySucess();
}
setLoading(false);
};
save();
};
const loadFromSteam = async () => {
setLoading(true);
let [ok, _] = await get("reload");
if (ok) {
await update();
notifySucess();
}
setLoading(false);
};
const deleteAccount = async () => {
setLoading(true);
let [ok, _] = await get("delete");
if (ok) {
await logout();
notifySucess();
}
setLoading(false);
deleteState.close();
};
return (
<div>
<Modal isOpen={show}>
<Modal.Backdrop
variant="blur"
shouldCloseOnInteractOutside={(_element) => {
if (!canClose) return false;
setShow(false);
return true;
}}
>
<Modal.Container size="lg">
<Modal.Dialog>
<Modal.CloseTrigger
onPress={() => {
setShow(false);
}}
/>
<Modal.Body>
<Form className="w-full" onSubmit={onSubmit}>
<Fieldset>
<Typography.Heading level={3}>
Account settings.
</Typography.Heading>
<Typography.Paragraph size="sm">
Update your profile information
either manually or from Steam.
<br />
Change several settings concerning
some functionnalities of the app.
</Typography.Paragraph>
<Fieldset.Group>
<TextField name="username">
<Label>Username</Label>
<Input
placeholder={user?.name}
variant="secondary"
></Input>
</TextField>
<TextField name="avatar">
<Label>Avatar URL</Label>
<Input
placeholder={user?.avatar}
variant="secondary"
></Input>
<Description>
The URL must be a valid
image url.
</Description>
</TextField>
<Button
className="w-full"
variant="tertiary"
isPending={loading}
onPress={() => {
loadFromSteam();
}}
>
{loading ? (
<Spinner
color="current"
size="md"
/>
) : (
"Load from Steam"
)}
</Button>
</Fieldset.Group>
<Fieldset.Actions className="flex justify-end">
<div className="flex-1">
<Button
variant="danger"
isPending={loading}
onPress={() => {
deleteState.open();
setCanClose(false);
}}
>
{loading ? (
<Spinner
color="current"
size="md"
/>
) : (
"Delete account"
)}
</Button>
</div>
<Button
variant="secondary"
onPress={() => {
setShow(false);
}}
isPending={loading}
>
Cancel
</Button>
<Button
type="submit"
isPending={loading}
>
{loading ? (
<Spinner
color="current"
size="md"
/>
) : (
"Save"
)}
</Button>
</Fieldset.Actions>
</Fieldset>
</Form>
</Modal.Body>
</Modal.Dialog>
</Modal.Container>
</Modal.Backdrop>
</Modal>
<AlertDialog>
<AlertDialog.Backdrop
isOpen={deleteState.isOpen}
onOpenChange={deleteState.setOpen}
>
<AlertDialog.Container>
<AlertDialog.Dialog>
<AlertDialog.CloseTrigger />
<AlertDialog.Header>
<AlertDialog.Icon status="danger" />
<AlertDialog.Heading>
Delete account permanently?
</AlertDialog.Heading>
</AlertDialog.Header>
<AlertDialog.Body>
<p>
This will permanently delete your account
and all of its data. This action cannot be
undone.
</p>
</AlertDialog.Body>
<AlertDialog.Footer>
<Button slot="close" variant="tertiary">
{loading ? (
<Spinner color="current" size="md" />
) : (
"Cancel"
)}
</Button>
<Button
onClick={deleteAccount}
variant="danger"
>
{loading ? (
<Spinner color="current" size="md" />
) : (
"Delete account"
)}
</Button>
</AlertDialog.Footer>
</AlertDialog.Dialog>
</AlertDialog.Container>
</AlertDialog.Backdrop>
</AlertDialog>
</div>
);
}

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import { Button, Input, Modal, Surface, Typography } from "@heroui/react";
import {
useEffect,
useState,
type ChangeEvent,
type Dispatch,
type SetStateAction,
} from "react";
import { AgentInfo, WeaponInfo } from "~/types/skin";
import { Float } from "./float";
import { SkinSelector } from "./skin_selector";
export function SkinDialog({
isOpen,
setIsOpen,
skin,
setSkin,
side,
}: {
isOpen: boolean;
setIsOpen: Dispatch<SetStateAction<boolean>>;
skin: WeaponInfo | AgentInfo;
setSkin: Dispatch<SetStateAction<WeaponInfo | AgentInfo>>;
side: "T" | "CT";
}) {
const [selectorOpen, setSelectorOpen] = useState(false);
const [canClose, setCanClose] = useState(true);
const [localSkin, setLocalSkin] = useState(skin);
const acolor = `${localSkin.color}64`;
const handleInputChange = (event: ChangeEvent<HTMLInputElement>) => {
if (localSkin instanceof AgentInfo) return;
const newSkin = new WeaponInfo(localSkin);
newSkin.pattern = event.currentTarget.valueAsNumber;
setLocalSkin(newSkin);
};
const applySkin = (side: "SIDE" | "BOTH") => {
setSkin(localSkin);
};
useEffect(() => {
if (!selectorOpen) {
setTimeout(() => {
setCanClose(true);
}, 100);
}
}, [selectorOpen]);
useEffect(() => {
if (isOpen) {
setLocalSkin(skin);
}
}, [isOpen, skin]);
return (
<>
<Modal isOpen={isOpen}>
<Modal.Backdrop
variant="blur"
shouldCloseOnInteractOutside={(_element) => {
if (canClose) {
setIsOpen(false);
}
return canClose;
}}
>
<Modal.Container size="lg">
<Modal.Dialog>
<Modal.CloseTrigger
onPress={() => {
if (!selectorOpen) {
setIsOpen(false);
}
}}
/>
<Modal.Body>
<div className="flex flex-col gap-2">
<Typography.Heading
level={4}
className="py-1 text-wrap"
>
{localSkin.display}
</Typography.Heading>
<div className="gap-0">
<div className="bg-mist-700 flex flex-col h-full p-0 rounded-none gap-0 w-full">
<div
className="bg-linear-to-b pointer-events-none w-full h-full relative"
style={{
background: `linear-gradient(to bottom, #1f2937, ${acolor})`,
}}
>
<img
src={`/skins/${localSkin.name}_${localSkin instanceof WeaponInfo ? localSkin.paint_index : 0}.png`}
className="pointer-events-none object-contain object-bottom h-full"
alt="Weapon image"
/>
</div>
<div
className={`h-1 w-full`}
style={{
background: `${localSkin.color}`,
}}
></div>
</div>
<Button
onClick={() => {
setCanClose(false);
setSelectorOpen(true);
}}
className="w-full rounded-b-xl rounded-t-none"
>
Change skin
</Button>
</div>
{localSkin instanceof WeaponInfo && (
<Float
skin={localSkin}
setSkin={setLocalSkin}
acceptInput
hasLabel
/>
)}
{localSkin instanceof WeaponInfo && (
<div className="flex items-center gap-2">
<Typography.Paragraph>
Pattern:{" "}
</Typography.Paragraph>
<Input
className="flex-1"
id="pattern"
type="number"
step={1}
value={localSkin.pattern}
onChange={handleInputChange}
/>
</div>
)}
<Typography.Code>
Transaction id: {localSkin.id}
</Typography.Code>
<div className="flex gap-2 justify-end">
<div className="flex-1">
<Button>Inspect</Button>
</div>
{localSkin instanceof WeaponInfo && (
<Button
onClick={() => {
applySkin("BOTH");
}}
variant="secondary"
>
Apply to Both
</Button>
)}
<Button
onClick={() => {
applySkin("SIDE");
}}
>
Apply
{localSkin instanceof WeaponInfo
? ` to ${side}`
: ""}
</Button>
</div>
</div>
</Modal.Body>
</Modal.Dialog>
</Modal.Container>
</Modal.Backdrop>
</Modal>
<SkinSelector
isOpen={selectorOpen}
setIsOpen={setSelectorOpen}
skin={localSkin}
setSkin={setLocalSkin}
side={side}
/>
</>
);
}

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import { Button, Modal, Typography } from "@heroui/react";
import { useEffect, useState, type Dispatch, type SetStateAction } from "react";
import { useApi } from "~/hooks/api";
import { useNotification } from "~/hooks/notification";
import { AgentInfo, WeaponInfo } from "~/types/skin";
interface Info {
name: string;
paint_index: number;
display: string;
color: string;
min_float: number;
max_float: number;
}
export function SkinSelector({
isOpen,
setIsOpen,
skin,
setSkin,
side,
}: {
isOpen: boolean;
setIsOpen: Dispatch<SetStateAction<boolean>>;
skin: WeaponInfo | AgentInfo;
setSkin: Dispatch<SetStateAction<WeaponInfo | AgentInfo>>;
side: "T" | "CT" | "BOTH";
}) {
const [skins, setSkins] = useState<Array<Info>>([]);
const { notify } = useNotification();
const { get } = useApi();
const setPaint = (v: Info) => {
if (skin instanceof WeaponInfo) {
const newSkin = new WeaponInfo(skin);
newSkin.name = v.name;
newSkin.paint_index = v.paint_index;
newSkin.display = v.display === "" ? newSkin.display : newSkin.display.split("|")[0] + " | " + v.display;
newSkin.min_float = v.min_float;
newSkin.max_float = v.max_float;
newSkin.color = v.color;
setSkin(newSkin);
} else {
const newSkin = new AgentInfo(skin);
newSkin.name = v.name;
newSkin.color = v.color;
setSkin(newSkin);
}
};
useEffect(() => {
const fetchSkins = async () => {
let [_, response] = await get(`index?weapon=${skin.weapon_id}&team=${side}${skin instanceof AgentInfo ? "&agent=true" : ""}&gloves=${skin.name.includes("gloves") || skin.name.includes("wraps")}`)
setSkins(response);
};
if (skins.length === 0 && isOpen) {
fetchSkins();
}
}, [isOpen]);
return (
<Modal isOpen={isOpen}>
<Modal.Backdrop
variant="blur"
shouldCloseOnInteractOutside={(_element) => {
setIsOpen(false);
return true;
}}
>
<Modal.Container size="cover">
<Modal.Dialog>
<Modal.CloseTrigger
onPress={() => {
setIsOpen(false);
}}
/>
<Modal.Body className="mt-6">
<div className="grid grid-cols-4 gap-2">
{skins &&
skins.map((v, i) => (
<Button
onClick={() => {
setPaint(v);
setIsOpen(false);
}}
className="flex flex-col w-full h-fit items-center justify-start rounded-none p-0"
style={{
background: `linear-gradient(to bottom, #1f2937, ${v.color}64)`,
}}
>
<img
key={i}
src={`/skins/${v.name}_${skin instanceof WeaponInfo ? v.paint_index : 0}.png`}
className="pointer-events-none object-contain object-bottom"
alt="Weapon image"
/>
<Typography.Heading level={3}>
{v.display}
</Typography.Heading>
<div
className="h-1 w-full"
style={{
backgroundColor: v.color,
}}
></div>
</Button>
))}
</div>
</Modal.Body>
</Modal.Dialog>
</Modal.Container>
</Modal.Backdrop>
</Modal>
);
}

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import { Button, Typography } from "@heroui/react";
import { Float } from "./float";
import { useState, type Dispatch, type SetStateAction } from "react";
import { SkinDialog } from "./skin_dialog";
import { WeaponInfo, AgentInfo } from "~/types/skin";
export function SkinTile({
skin,
setSkin,
side,
}: {
skin: WeaponInfo | AgentInfo;
setSkin: Dispatch<SetStateAction<WeaponInfo | AgentInfo>>
side: "T" | "CT";
}) {
const [isDialogOpen, setIsDialogOpen] = useState(false);
const acolor = `${skin.color}64`;
return (
<>
<SkinDialog
isOpen={isDialogOpen}
setIsOpen={setIsDialogOpen}
skin={skin}
setSkin={setSkin}
side={side}
/>
<Button
onClick={() => setIsDialogOpen(true)}
className="bg-mist-700 flex flex-col h-full p-0 rounded-none gap-0 hover:bg-indigo-800 active:bg-indigo-900"
>
<div className="flex flex-col w-full h-full">
<div
className="bg-linear-to-b pointer-events-none w-full h-full"
style={{
background: `linear-gradient(to bottom, #1f2937, ${acolor})`,
}}
>
<img
src={`/skins/${skin.name}_${skin instanceof WeaponInfo ? skin.paint_index : 0}.png`}
className="pointer-events-none object-contain object-bottom h-full"
alt="Weapon image"
/>
</div>
<div
className={`h-1 w-full`}
style={{ background: `${skin.color}` }}
></div>
<div className="px-2">
<Typography.Heading
level={6}
className="py-1 text-wrap"
>
{skin.display}
</Typography.Heading>
{skin instanceof WeaponInfo && (
<Float skin={skin} setSkin={setSkin} />
)}
{skin instanceof WeaponInfo && (
<Typography.Paragraph>
Pattern: {skin.pattern}
</Typography.Paragraph>
)}
</div>
</div>
</Button>
</>
);
}

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import {
Button,
Avatar,
Typography,
Dropdown,
Label,
Separator,
Spinner,
} from "@heroui/react";
import { useState, type PropsWithChildren } from "react";
import { useAuth } from "~/hooks/auth";
import { Settings } from "./settings";
export default function User({ children }: PropsWithChildren) {
const { user, loading, login, logout } = useAuth();
const [showSettings, setShowSettings] = useState(false);
const toggleSettings = () => {setShowSettings(true)}
if (loading) {
return (
<Button isPending={true}>
<Spinner color="current" size="md" />
</Button>
);
}
if (user === null) {
return (
<Button onClick={() => login()}>
<Typography.Paragraph>{children}Login</Typography.Paragraph>
</Button>
);
}
return (
<>
<Settings show={showSettings} setShow={setShowSettings}/>
<Dropdown>
<Button className="pr-0">
{children}
<Typography.Paragraph>{user.name}</Typography.Paragraph>
<Avatar>
<Avatar.Image alt="Avatar" src={user.avatar}></Avatar.Image>
</Avatar>
</Button>
<Dropdown.Popover>
<Dropdown.Menu
onAction={(key) => handleAction(String(key), logout, toggleSettings)}
>
<Dropdown.Item id="settings" textValue="Settings">
<Label>Settings</Label>
</Dropdown.Item>
<Separator variant="tertiary" />
<Dropdown.Item
id="logout"
textValue="Logout"
variant="danger"
>
<Label>Logout</Label>
</Dropdown.Item>
</Dropdown.Menu>
</Dropdown.Popover>
</Dropdown>
</>
);
}
function handleAction(key: string, logout: () => Promise<void>, toggleSettings: () => void) {
if (key === "settings") {
toggleSettings();
} else {
logout();
}
}

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import {
useState,
createContext,
useContext,
type PropsWithChildren,
} from "react";
import { useNotification } from "./notification";
import type { NotificationType } from "~/components/notification";
type ApiContextType = {
get: (arg0: string) => Promise<[boolean, any]>;
post: (arg0: string, arg1: any) => Promise<boolean>;
};
const apiContext = createContext<ApiContextType>({
get: async (_: string) => {
return [true, undefined];
},
post: async (_a: string, _b: any) => {
return true;
},
});
export function ApiProvider({ children }: PropsWithChildren) {
const { notify } = useNotification();
const get = async (endpoint: string): Promise<[boolean, any]> => {
let response = await fetch(
`${import.meta.env.VITE_BASE_API_URL}/${endpoint}`,
{ credentials: "include" },
).catch((e) => notifyError(notify, e.code, e.message));
if (!response) {
notifyError(notify, 1, "No data in response from server.");
return [false, undefined];
}
if (!response.ok) {
notifyError(notify, response.status, await response.text());
return [false, undefined];
}
const text = await response.text();
const data = text ? JSON.parse(text) : undefined;
return [true, data];
};
const post = async (endpoint: string, data: any) => {
let response = await fetch(
`${import.meta.env.VITE_BASE_API_URL}/${endpoint}`,
{
credentials: "include",
method: "POST",
body: JSON.stringify(data),
headers: {
"Content-Type": "application/json",
},
},
).catch((e) => notifyError(notify, e.code, e.message));
if (!response) {
notifyError(notify, 1, "No data in response from server.");
return false;
} else if (!response.ok) {
notifyError(notify, response.status, await response.text());
return false;
}
return true;
};
return (
<apiContext.Provider value={{ get, post }}>
{children}
</apiContext.Provider>
);
}
export function useApi() {
return useContext(apiContext);
}
function notifyError(
notify: (arg0: NotificationType, arg1: number) => void,
code: number,
message: string,
) {
notify(
{
type: "danger",
loading: false,
title: "Oops, something went wrong.",
message: `There was an issue on our end: ${message} (Error ${code})`,
},
10000,
);
}

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import {
useEffect,
useState,
createContext,
useContext,
type PropsWithChildren,
} from "react";
import { useLocation, useSearchParams } from "react-router";
import { useNotification } from "./notification";
import { useApi } from "./api";
type User = {
id: string;
steamid: string;
name: string;
avatar: string;
};
type AuthContextType = {
user: User | null;
loading: boolean;
login: () => void;
logout: () => Promise<void>;
update: () => Promise<boolean>;
};
const AuthContext = createContext<AuthContextType>({
user: null,
loading: false,
login: () => {},
logout: async () => {},
update: async () => {
return false;
},
});
export function AuthProvider({ children }: PropsWithChildren) {
const [user, setUser] = useState(null);
const [loading, setLoading] = useState(false);
const [searchParams, setSeachParams] = useSearchParams();
const { notify } = useNotification();
const location = useLocation();
const { get } = useApi();
useEffect(() => {
const load = async () => {
if (searchParams.get("openid.ns") !== null) {
setLoading(true);
notify(
{
type: "accent",
loading: true,
title: "Logging in...",
message:
"Please wait while we log you in and sync your data. This may take a few moments.",
},
Infinity,
);
let query = searchParams.toString();
setSeachParams({}, { replace: true });
await get(`login?${query}`);
}
if (await update()) {
notify(
{
type: "success",
loading: false,
title: "Login successful!",
message: "",
},
2000,
);
}
setLoading(false);
};
load();
}, []);
const login = () => {
window.location.replace(
`https://steamcommunity.com/openid/login?openid.claimed_id=http://specs.openid.net/auth/2.0/identifier_select&openid.identity=http://specs.openid.net/auth/2.0/identifier_select&openid.mode=checkid_setup&openid.ns=http://specs.openid.net/auth/2.0&openid.realm=${import.meta.env.VITE_BASE_URL}&openid.return_to=${import.meta.env.VITE_BASE_URL}${location.pathname}`,
);
};
const logout = async () => {
const [ok, _] = await get("logout");
if (ok) {
setUser(null);
notify(
{
type: "success",
loading: false,
title: "Logout successful!",
message: "",
},
2000,
);
}
};
const update = async () => {
let [_, data] = await get("me");
if (data !== undefined) {
setUser(data);
return true;
}
return false;
};
return (
<AuthContext.Provider value={{ user, loading, login, logout, update }}>
{children}
</AuthContext.Provider>
);
}
export function useAuth() {
return useContext(AuthContext);
}

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import {
createContext,
type PropsWithChildren,
useEffect,
useState,
useContext,
} from "react";
import { type NotificationType, Notification } from "~/components/notification";
type NotificationContextType = {
notify: (arg0: NotificationType, arg1: number) => void;
};
const NotificationContext = createContext<NotificationContextType>({
notify: (_arg0: NotificationType, _arg1: number) => {},
});
export function NotificationProvider({ children }: PropsWithChildren) {
const [notification, setNotification] = useState<NotificationType | null>(
null,
);
const [notificationTimeout, setNotificationTimeout] = useState(2000);
const [popupShowed, setPopupShowed] = useState(false);
const notify = (newNotification: NotificationType, timeout: number) => {
setNotification(newNotification);
setNotificationTimeout(timeout);
};
useEffect(() => {
if (notification === null) {
setPopupShowed(false);
} else if (!popupShowed && notificationTimeout !== Infinity) {
const timeout = setTimeout(() => {
setPopupShowed(true);
setNotification(null);
}, notificationTimeout);
return () => clearTimeout(timeout);
}
}, [notification, notificationTimeout]);
return (
<NotificationContext.Provider value={{ notify }}>
{notification !== null && !popupShowed && (
<Notification
type={notification.type}
loading={notification.loading}
title={notification.title}
message={notification.message}
/>
)}
{children}
</NotificationContext.Provider>
);
}
export function useNotification() {
return useContext(NotificationContext);
}

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import type { PropsWithChildren } from "react";
import { Footer } from "~/components/footer";
import Guard from "~/components/guard";
import { Header } from "~/components/header";
export default function Base({
children,
needsLogin = false,
fixedHeight = false,
}: PropsWithChildren<{ needsLogin?: boolean, fixedHeight?: boolean }>) {
return (
<>
<div className={`flex flex-col pt-20 min-h-dvh ${fixedHeight && "h-dvh"}`}>
<div className="flex flex-col flex-1 min-h-0">
{needsLogin ? <Guard>{children}</Guard> : children}
</div>
<Footer />
</div>
<Header />
</>
);
}

5
app/pages/gamemodes.tsx Normal file
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import Base from "./base";
export function GamemodesPage() {
return <Base needsLogin>GAMEMODES</Base>;
}

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import { Typography, Surface } from "@heroui/react";
import background from "../images/background.jpg";
import skins from "../images/skins.jpg";
import maps from "../images/maps.jpg";
import gamemodes from "../images/gamemodes.webp";
import Base from "./base";
export function HomePage() {
return (
<Base>
<img
className="fixed top-0 object-cover h-full w-full -z-10 blur-xs"
src={background}
alt="Background"
/>
<div className="flex flex-col items-center">
<Surface
variant="tertiary"
className="flex shadow-lg shadow-indigo-900 rounded-2xl p-0 w-7/10 my-4 justify-end"
>
<img
className="h-[35dvh] rounded-r-2xl"
src={skins}
alt="Knife in hand inpect"
/>
<div className="absolute rounded-2xl w-2/3 right-1/8 h-full bg-linear-to-r from-surface-tertiary via-surface-tertiary to-transparent"></div>
<div className="absolute w-full h-full flex flex-col p-4">
<Typography.Heading
className="w-full text-shadow-lg"
level={1}
>
Inventory management, the way you like it.
</Typography.Heading>
<div className="flex-1" />
<Typography.Paragraph className="w-1/2 align-middle">
Take complete control of your loadout with our
advanced inventory system. Equip your favorite
weapon skins, gloves, and knives to match your
unique style on the server. There are no
restrictions, allowing you to fully customize your
setup and play exactly how you want.
</Typography.Paragraph>
<div className="flex-1" />
</div>
</Surface>
<Surface
variant="tertiary"
className="flex shadow-lg shadow-indigo-900 rounded-2xl p-0 w-7/10 my-4 justify-begin"
>
<img
className="h-[35dvh] rounded-l-2xl"
src={maps}
alt="Knife in hand inpect"
/>
<div className="absolute rounded-2xl w-2/3 left-1/8 h-full bg-linear-to-r from-transparent via-surface-tertiary to-surface-tertiary"></div>
<div className="absolute h-full flex flex-col items-end w-full p-4 text-right">
<Typography.Heading
className="w-full text-right text-shadow-lg"
level={1}
>
Infinite maps, infinite possibilities.
</Typography.Heading>
<div className="flex-1" />
<Typography.Paragraph className="w-1/2 text-right align-middle">
Experience endless replayability through full Steam
Workshop integration. You have the freedom to add
custom maps directly to the server. Whether you want
to practice solo on a training map or load up unique
arenas to battle alongside your friends, the choices
are limitless.
</Typography.Paragraph>
<div className="flex-1" />
</div>
</Surface>
<Surface
variant="tertiary"
className="flex shadow-lg shadow-indigo-900 rounded-2xl p-0 w-7/10 my-4 justify-end"
>
<img
className="h-[35dvh] rounded-r-2xl"
src={gamemodes}
alt="Knife in hand inpect"
/>
<div className="absolute rounded-2xl w-2/3 right-1/8 h-full bg-linear-to-r from-surface-tertiary via-surface-tertiary to-transparent"></div>
<div className="absolute w-full h-full flex flex-col p-4">
<Typography.Heading
className="w-full text-shadow-lg"
level={1}
>
Different gamemodes, different ways to have fun.
</Typography.Heading>
<div className="flex-1" />
<Typography.Paragraph className="w-1/2 align-middle">
Keep the gameplay fresh with a wide variety of
custom gamemodes designed for every playstyle.
Whether you are looking for intense competitive
matches, casual warm-ups, or entirely unique
rulesets, there are plenty of options available to
ensure every session remains exciting.
</Typography.Paragraph>
<div className="flex-1" />
</div>
</Surface>
</div>
</Base>
);
}

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import { useState } from "react";
import Base from "./base";
import { Button, Surface, Tabs } from "@heroui/react";
import { Inventory } from "~/components/inventory";
export function InventoryPage() {
const [side, setSide] = useState<"T" | "CT">("T");
return (
<Base needsLogin fixedHeight>
<Surface
className="flex flex-col flex-1 min-h-0 h-0 shadow-lg shadow-indigo-900 ring-1 ring-indigo-800 p-2 m-2 rounded-3xl gap-2"
variant="default"
>
<div className="w-full h-min flex justify-between items-center">
<Tabs
selectedKey={side}
onSelectionChange={(key) => {
switch (key) {
case "T": {
setSide("T");
break;
}
case "CT": {
setSide("CT");
break;
}
}
}}
>
<Tabs.ListContainer>
<Tabs.List>
<Tabs.Tab className="w-fit" id="T">
Terrorist
<Tabs.Indicator />
</Tabs.Tab>
<Tabs.Tab className="w-fit" id="CT">
Counter-Terrorist
<Tabs.Indicator />
</Tabs.Tab>
</Tabs.List>
</Tabs.ListContainer>
</Tabs>
<Button>Need help?</Button>
</div>
<Inventory side={side} />
</Surface>
</Base>
);
}

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app/pages/maps.tsx Normal file
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import Base from "./base"
export function MapsPage() {
return <Base needsLogin>MAPS</Base>
}

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@@ -1,75 +1,85 @@
import { import {
isRouteErrorResponse, isRouteErrorResponse,
Links, Links,
Meta, Meta,
Outlet, Outlet,
Scripts, Scripts,
ScrollRestoration, ScrollRestoration,
} from "react-router"; } from "react-router";
import type { Route } from "./+types/root"; import type { Route } from "./+types/root";
import "./app.css"; import "./app.css";
import { AuthProvider } from "./hooks/auth";
import { NotificationProvider } from "./hooks/notification";
import { ApiProvider } from "./hooks/api";
export const links: Route.LinksFunction = () => [ export const links: Route.LinksFunction = () => [
{ rel: "preconnect", href: "https://fonts.googleapis.com" }, { rel: "preconnect", href: "https://fonts.googleapis.com" },
{ {
rel: "preconnect", rel: "preconnect",
href: "https://fonts.gstatic.com", href: "https://fonts.gstatic.com",
crossOrigin: "anonymous", crossOrigin: "anonymous",
}, },
{ {
rel: "stylesheet", rel: "stylesheet",
href: "https://fonts.googleapis.com/css2?family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap", href: "https://fonts.googleapis.com/css2?family=Inter:ital,opsz,wght@0,14..32,100..900;1,14..32,100..900&display=swap",
}, },
]; ];
export function Layout({ children }: { children: React.ReactNode }) { export function Layout({ children }: { children: React.ReactNode }) {
return ( return (
<html lang="en"> <html className="dark" data-theme="dark" lang="en">
<head> <head>
<meta charSet="utf-8" /> <meta charSet="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" /> <meta
<Meta /> name="viewport"
<Links /> content="width=device-width, initial-scale=1"
</head> />
<body> <Meta />
{children} <Links />
<ScrollRestoration /> </head>
<Scripts /> <body className="bg-background text-foreground">
</body> <NotificationProvider>
</html> <ApiProvider>
); <AuthProvider>{children}</AuthProvider>
</ApiProvider>
</NotificationProvider>
<ScrollRestoration />
<Scripts />
</body>
</html>
);
} }
export default function App() { export default function App() {
return <Outlet />; return <Outlet />;
} }
export function ErrorBoundary({ error }: Route.ErrorBoundaryProps) { export function ErrorBoundary({ error }: Route.ErrorBoundaryProps) {
let message = "Oops!"; let message = "Oops!";
let details = "An unexpected error occurred."; let details = "An unexpected error occurred.";
let stack: string | undefined; let stack: string | undefined;
if (isRouteErrorResponse(error)) { if (isRouteErrorResponse(error)) {
message = error.status === 404 ? "404" : "Error"; message = error.status === 404 ? "404" : "Error";
details = details =
error.status === 404 error.status === 404
? "The requested page could not be found." ? "The requested page could not be found."
: error.statusText || details; : error.statusText || details;
} else if (import.meta.env.DEV && error && error instanceof Error) { } else if (import.meta.env.DEV && error && error instanceof Error) {
details = error.message; details = error.message;
stack = error.stack; stack = error.stack;
} }
return ( return (
<main className="pt-16 p-4 container mx-auto"> <main className="pt-16 p-4 container mx-auto">
<h1>{message}</h1> <h1>{message}</h1>
<p>{details}</p> <p>{details}</p>
{stack && ( {stack && (
<pre className="w-full p-4 overflow-x-auto"> <pre className="w-full p-4 overflow-x-auto">
<code>{stack}</code> <code>{stack}</code>
</pre> </pre>
)} )}
</main> </main>
); );
} }

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@@ -1,3 +1,7 @@
import { type RouteConfig, index } from "@react-router/dev/routes"; import { type RouteConfig, index, route } from "@react-router/dev/routes";
export default [index("routes/home.tsx")] satisfies RouteConfig; export default [index("routes/home.tsx"),
route("/inventory", "routes/inventory.tsx"),
route("/maps", "routes/maps.tsx"),
route("/gamemodes", "routes/gamemodes.tsx")
] satisfies RouteConfig;

13
app/routes/gamemodes.tsx Normal file
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@@ -0,0 +1,13 @@
import type { Route } from "./+types/gamemodes";
import { GamemodesPage } from "../pages/gamemodes";
export function meta({}: Route.MetaArgs) {
return [
{ title: "Porning CS2" },
{ name: "description", content: "Welcome to Porning's CS2 server!" },
];
}
export default function Gamemodes() {
return <GamemodesPage />;
}

View File

@@ -1,13 +1,13 @@
import type { Route } from "./+types/home"; import type { Route } from "./+types/home";
import { Welcome } from "../welcome/welcome"; import { HomePage } from "../pages/home";
export function meta({}: Route.MetaArgs) { export function meta({}: Route.MetaArgs) {
return [ return [
{ title: "New React Router App" }, { title: "Porning CS2" },
{ name: "description", content: "Welcome to React Router!" }, { name: "description", content: "Welcome to Porning's CS2 server!" },
]; ];
} }
export default function Home() { export default function Home() {
return <Welcome />; return <HomePage />;
} }

13
app/routes/inventory.tsx Normal file
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@@ -0,0 +1,13 @@
import type { Route } from "./+types/inventory";
import { InventoryPage } from "../pages/inventory";
export function meta({}: Route.MetaArgs) {
return [
{ title: "Porning CS2" },
{ name: "description", content: "Welcome to Porning's CS2 server!" },
];
}
export default function Inventory() {
return <InventoryPage />;
}

13
app/routes/maps.tsx Normal file
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@@ -0,0 +1,13 @@
import type { Route } from "./+types/maps";
import { MapsPage } from "../pages/maps";
export function meta({}: Route.MetaArgs) {
return [
{ title: "Porning CS2" },
{ name: "description", content: "Welcome to Porning's CS2 server!" },
];
}
export default function Maps() {
return <MapsPage />;
}

28
app/types/skin.ts Normal file
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@@ -0,0 +1,28 @@
export class WeaponInfo {
id!: string;
weapon_id!: string;
name!: string;
color!: string;
display!: string;
paint_index!: number;
float!: number;
min_float!: number;
max_float!: number;
pattern!: number;
constructor(data: WeaponInfo) {
Object.assign(this, data);
}
}
export class AgentInfo {
id!: string;
weapon_id!: string;
name!: string;
color!: string;
display!: string;
constructor(data: AgentInfo) {
Object.assign(this, data);
}
}

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@@ -1,23 +0,0 @@
<svg width="1080" height="174" viewBox="0 0 1080 174" fill="none" xmlns="http://www.w3.org/2000/svg">
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<path d="M115.954 86.9996C115.954 71.0742 103.018 58.1641 87.061 58.1641C71.1037 58.1641 58.1677 71.0742 58.1677 86.9996C58.1677 102.925 71.1037 115.835 87.061 115.835C103.018 115.835 115.954 102.925 115.954 86.9996Z" fill="white"/>
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@@ -1,89 +0,0 @@
import logoDark from "./logo-dark.svg";
import logoLight from "./logo-light.svg";
export function Welcome() {
return (
<main className="flex items-center justify-center pt-16 pb-4">
<div className="flex-1 flex flex-col items-center gap-16 min-h-0">
<header className="flex flex-col items-center gap-9">
<div className="w-[500px] max-w-[100vw] p-4">
<img
src={logoLight}
alt="React Router"
className="block w-full dark:hidden"
/>
<img
src={logoDark}
alt="React Router"
className="hidden w-full dark:block"
/>
</div>
</header>
<div className="max-w-[300px] w-full space-y-6 px-4">
<nav className="rounded-3xl border border-gray-200 p-6 dark:border-gray-700 space-y-4">
<p className="leading-6 text-gray-700 dark:text-gray-200 text-center">
What&apos;s next?
</p>
<ul>
{resources.map(({ href, text, icon }) => (
<li key={href}>
<a
className="group flex items-center gap-3 self-stretch p-3 leading-normal text-blue-700 hover:underline dark:text-blue-500"
href={href}
target="_blank"
rel="noreferrer"
>
{icon}
{text}
</a>
</li>
))}
</ul>
</nav>
</div>
</div>
</main>
);
}
const resources = [
{
href: "https://reactrouter.com/docs",
text: "React Router Docs",
icon: (
<svg
xmlns="http://www.w3.org/2000/svg"
width="24"
height="20"
viewBox="0 0 20 20"
fill="none"
className="stroke-gray-600 group-hover:stroke-current dark:stroke-gray-300"
>
<path
d="M9.99981 10.0751V9.99992M17.4688 17.4688C15.889 19.0485 11.2645 16.9853 7.13958 12.8604C3.01467 8.73546 0.951405 4.11091 2.53116 2.53116C4.11091 0.951405 8.73546 3.01467 12.8604 7.13958C16.9853 11.2645 19.0485 15.889 17.4688 17.4688ZM2.53132 17.4688C0.951566 15.8891 3.01483 11.2645 7.13974 7.13963C11.2647 3.01471 15.8892 0.951453 17.469 2.53121C19.0487 4.11096 16.9854 8.73551 12.8605 12.8604C8.73562 16.9853 4.11107 19.0486 2.53132 17.4688Z"
strokeWidth="1.5"
strokeLinecap="round"
/>
</svg>
),
},
{
href: "https://rmx.as/discord",
text: "Join Discord",
icon: (
<svg
xmlns="http://www.w3.org/2000/svg"
width="24"
height="20"
viewBox="0 0 24 20"
fill="none"
className="stroke-gray-600 group-hover:stroke-current dark:stroke-gray-300"
>
<path
d="M15.0686 1.25995L14.5477 1.17423L14.2913 1.63578C14.1754 1.84439 14.0545 2.08275 13.9422 2.31963C12.6461 2.16488 11.3406 2.16505 10.0445 2.32014C9.92822 2.08178 9.80478 1.84975 9.67412 1.62413L9.41449 1.17584L8.90333 1.25995C7.33547 1.51794 5.80717 1.99419 4.37748 2.66939L4.19 2.75793L4.07461 2.93019C1.23864 7.16437 0.46302 11.3053 0.838165 15.3924L0.868838 15.7266L1.13844 15.9264C2.81818 17.1714 4.68053 18.1233 6.68582 18.719L7.18892 18.8684L7.50166 18.4469C7.96179 17.8268 8.36504 17.1824 8.709 16.4944L8.71099 16.4904C10.8645 17.0471 13.128 17.0485 15.2821 16.4947C15.6261 17.1826 16.0293 17.8269 16.4892 18.4469L16.805 18.8725L17.3116 18.717C19.3056 18.105 21.1876 17.1751 22.8559 15.9238L23.1224 15.724L23.1528 15.3923C23.5873 10.6524 22.3579 6.53306 19.8947 2.90714L19.7759 2.73227L19.5833 2.64518C18.1437 1.99439 16.6386 1.51826 15.0686 1.25995ZM16.6074 10.7755L16.6074 10.7756C16.5934 11.6409 16.0212 12.1444 15.4783 12.1444C14.9297 12.1444 14.3493 11.6173 14.3493 10.7877C14.3493 9.94885 14.9378 9.41192 15.4783 9.41192C16.0471 9.41192 16.6209 9.93851 16.6074 10.7755ZM8.49373 12.1444C7.94513 12.1444 7.36471 11.6173 7.36471 10.7877C7.36471 9.94885 7.95323 9.41192 8.49373 9.41192C9.06038 9.41192 9.63892 9.93712 9.6417 10.7815C9.62517 11.6239 9.05462 12.1444 8.49373 12.1444Z"
strokeWidth="1.5"
/>
</svg>
),
},
];

View File

@@ -9,6 +9,8 @@
"typecheck": "react-router typegen && tsc" "typecheck": "react-router typegen && tsc"
}, },
"dependencies": { "dependencies": {
"@heroui/react": "^3.2.2",
"@heroui/styles": "^3.2.2",
"@react-router/node": "8.0.0", "@react-router/node": "8.0.0",
"@react-router/serve": "8.0.0", "@react-router/serve": "8.0.0",
"isbot": "^5.1.36", "isbot": "^5.1.36",

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