Fixed bug when changing gloves
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@@ -31,6 +31,7 @@ export function SkinSelector({
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const setPaint = (v: Info) => {
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const setPaint = (v: Info) => {
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if (skin instanceof WeaponInfo) {
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if (skin instanceof WeaponInfo) {
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const newSkin = new WeaponInfo(skin);
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const newSkin = new WeaponInfo(skin);
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newSkin.name = v.name;
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newSkin.paint_index = v.paint_index;
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newSkin.paint_index = v.paint_index;
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newSkin.display = v.display === "" ? newSkin.display : newSkin.display.split("|")[0] + " | " + v.display;
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newSkin.display = v.display === "" ? newSkin.display : newSkin.display.split("|")[0] + " | " + v.display;
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newSkin.min_float = v.min_float;
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newSkin.min_float = v.min_float;
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@@ -48,7 +49,7 @@ export function SkinSelector({
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useEffect(() => {
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useEffect(() => {
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const fetchSkins = async () => {
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const fetchSkins = async () => {
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let response = await fetch(
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let response = await fetch(
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`${import.meta.env.VITE_BASE_API_URL}/index?weapon=${skin.weapon_id}&team=${side}${skin instanceof AgentInfo ? "&agent=true" : ""}`,
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`${import.meta.env.VITE_BASE_API_URL}/index?weapon=${skin.weapon_id}&team=${side}${skin instanceof AgentInfo ? "&agent=true" : ""}&gloves=${skin.name.includes("gloves") || skin.name.includes("wraps")}`,
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{ credentials: "include" },
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{ credentials: "include" },
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)
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)
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.then((r) => r.json())
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.then((r) => r.json())
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