Using new api
This commit is contained in:
@@ -4,12 +4,22 @@ import { Agent } from "./agent";
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import { Weapon } from "./weapon";
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import { Weapon } from "./weapon";
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import { useNotification } from "~/hooks/notification";
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import { useNotification } from "~/hooks/notification";
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interface SkinInfo {
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id: string;
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name: string;
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color: string;
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display: string;
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paint_index: number;
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float: number;
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pattern: number;
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}
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export function Inventory({ side }: { side: "T" | "CT" }) {
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export function Inventory({ side }: { side: "T" | "CT" }) {
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const [loading, setLoading] = useState(true);
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const [loading, setLoading] = useState(true);
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const [agent, setAgent] = useState({});
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const [agent, setAgent] = useState<SkinInfo>();
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const [gloves, setGloves] = useState({ name: "", color: "", display: "", paint_index: 0, float: 0.0, pattern: 0 });
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const [gloves, setGloves] = useState<SkinInfo>();
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const [knife, setKnife] = useState({ name: "", color: "", display: "", paint_index: 0, float: 0.0, pattern: 0 });
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const [knife, setKnife] = useState<SkinInfo>();
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const [weapons, setWeapons] = useState([]);
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const [weapons, setWeapons] = useState<Array<SkinInfo>>([]);
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const { notify } = useNotification();
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const { notify } = useNotification();
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useEffect(() => {
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useEffect(() => {
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@@ -50,7 +60,46 @@ export function Inventory({ side }: { side: "T" | "CT" }) {
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);
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);
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});
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});
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setGloves(response[0])
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setGloves(response[0]);
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response = await fetch(
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`${import.meta.env.VITE_BASE_API_URL}/skin?team=${side}`,
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{ credentials: "include" },
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)
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.then((r) => r.json())
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.catch((e) => {
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notify(
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{
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type: "danger",
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loading: false,
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title: "An error occured.",
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message: `An error occured: ${e}`,
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},
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10000,
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);
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});
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setWeapons(response);
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response = await fetch(
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`${import.meta.env.VITE_BASE_API_URL}/agent?team=${side}`,
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{ credentials: "include" },
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)
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.then((r) => r.json())
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.catch((e) => {
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notify(
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{
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type: "danger",
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loading: false,
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title: "An error occured.",
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message: `An error occured: ${e}`,
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},
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10000,
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);
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});
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setAgent(response);
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setLoading(false);
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setLoading(false);
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};
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};
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@@ -68,11 +117,11 @@ export function Inventory({ side }: { side: "T" | "CT" }) {
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className="flex flex-col rounded-xl w-1/3 p-4 gap-2"
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className="flex flex-col rounded-xl w-1/3 p-4 gap-2"
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variant="secondary"
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variant="secondary"
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>
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>
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<Skeleton className="flex-1 h-40 w-full rounded-xl" />
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<Skeleton className="flex-1 h-55 w-full rounded-xl" />
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<div className="flex gap-2">
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<div className="flex gap-2">
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<Skeleton className="flex-1 h-40 rounded-xl" />
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<Skeleton className="flex-1 h-55 rounded-xl" />
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<Skeleton className="flex-1 h-40 rounded-xl" />
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<Skeleton className="flex-1 h-55 rounded-xl" />
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<Skeleton className="flex-1 h-40 rounded-xl" />
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<Skeleton className="flex-1 h-55 rounded-xl" />
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</div>
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</div>
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</Surface>
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</Surface>
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<Surface
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<Surface
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@@ -81,7 +130,10 @@ export function Inventory({ side }: { side: "T" | "CT" }) {
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>
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>
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<div className="absolute inset-4 flex-1 grid grid-cols-5 gap-2 overflow-y-scroll">
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<div className="absolute inset-4 flex-1 grid grid-cols-5 gap-2 overflow-y-scroll">
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{Array.from({ length: 50 }, (_, index) => (
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{Array.from({ length: 50 }, (_, index) => (
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<Skeleton key={index} className="flex-1 h-40 rounded-xl" />
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<Skeleton
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key={index}
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className="flex-1 h-55 rounded-xl"
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/>
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))}
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))}
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</div>
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</div>
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</Surface>
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</Surface>
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@@ -91,31 +143,38 @@ export function Inventory({ side }: { side: "T" | "CT" }) {
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return (
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return (
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<div className="flex flex-1 gap-2 min-h-0">
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<div className="flex flex-1 gap-2 min-h-0">
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<Surface
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<Surface
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className="flex flex-col rounded-xl w-1/3 p-4 gap-2"
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className="flex flex-col rounded-xl w-1/3 p-4 gap-2 min-h-0"
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variant="secondary"
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variant="secondary"
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>
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>
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<Agent side={side}></Agent>
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{agent && <Agent agent_id={agent["name"]}></Agent>}
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<div className="flex gap-2">
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<div className="flex gap-2">
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<Weapon
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{knife && (
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weapon_id={knife["name"]}
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<Weapon
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color={knife["color"]}
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weapon_id={knife["name"]}
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paint_index={knife["paint_index"]}
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color={knife["color"]}
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display={knife["display"]}
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paint_index={knife["paint_index"]}
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float={knife["float"]}
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display={knife["display"]}
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pattern={knife["pattern"]}
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float={knife["float"]}
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></Weapon>
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pattern={knife["pattern"]}
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<Weapon
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></Weapon>
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weapon_id={gloves["name"]}
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)}
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color={gloves["color"]}
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{gloves && (
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paint_index={gloves["paint_index"]}
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<Weapon
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display={gloves["display"]}
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weapon_id={gloves["name"]}
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float={gloves["float"]}
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color={gloves["color"]}
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pattern={gloves["pattern"]}
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paint_index={gloves["paint_index"]}
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></Weapon>
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display={gloves["display"]}
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<Weapon
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float={gloves["float"]}
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weapon_id={"agent-4730"}
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pattern={gloves["pattern"]}
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color="#8847ff"
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></Weapon>
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></Weapon>
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)}
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{agent && (
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<Weapon
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weapon_id={agent["name"]}
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color={agent["color"]}
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display={agent["display"]}
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></Weapon>
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)}
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</div>
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</div>
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</Surface>
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</Surface>
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<Surface
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<Surface
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@@ -123,11 +182,15 @@ export function Inventory({ side }: { side: "T" | "CT" }) {
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variant="secondary"
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variant="secondary"
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>
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>
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<div className="absolute inset-4 flex-1 grid grid-cols-5 gap-2 overflow-y-scroll">
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<div className="absolute inset-4 flex-1 grid grid-cols-5 gap-2 overflow-y-scroll">
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{Array.from({ length: 50 }, (_, index) => (
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{weapons.map((v, i) => (
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<Weapon
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<Weapon
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key={index}
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key={i}
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weapon_id="weapon_ak47"
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weapon_id={v.name}
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color="#e4ae39"
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color={v.color}
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paint_index={v.paint_index}
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display={v.display}
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float={v.float}
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pattern={v.pattern}
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/>
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/>
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))}
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))}
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</div>
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</div>
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